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App Size Matters

Discussions on the craft of iOS app development
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You might be wondering what the owl logo is all about. It's the new logo to Binary Hammer's proprietary API used in all of their iOS and Android apps. More details including a public beta will be announced later this year.
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  • Discussion
  • Tip o'the Day™
  • AppStore
  • Conferences
  • Biz Dev
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  • Archives
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Categories

  • AppStore (3)
  • Biz Dev (1)
  • Conferences (2)
  • Discussion (4)
  • How To (6)
  • Tip o'the Day™ (4)

AppStore

  • Sharpen Your Blink Test - Comments (0)
  • Track Your AppStore Launch Across the Globe - Comments (0)
  • AppStore Screenshots 101 - Comments (3)

Biz Dev

  • Your New Life As An Indie/Contractor - Comments (0)

Conferences

  • Keelhaul the Scurvy Dogs! 360iDev Session - Comments (0)
  • In a 360iDev State of Mind - Comments (0)

Discussion

  • Don’t Make Me Think - Comments (8)
  • I Know What Your Files Are (or, Why You Should Hide Your Data) - Comments (11)
  • Reducing the Download Footprint - Comments (2)
  • The Wired Issue - Comments (10)

How To

  • Optimizing Texture Atlases - Comments (3)
  • Update Reminders in 5-Minutes - Comments (9)
  • Localizing? Here’s an extension for sprintf() - Comments (2)
  • Track Your AppStore Launch Across the Globe - Comments (0)
  • How To: Implement a Fog of War – Part 2 – Smooth - Comments (6)

Tip o'the Day™

  • Tip o’the Day™ 4: Take Advantage of unions - Comments (1)
  • Tip o’the Day™ 3: Use Lists to Stay Focused - Comments (0)
  • Tip o’the Day™ 2: Commit Often - Comments (4)
  • Tip o’the Day™ 1: Take Advantage of Consts - Comments (6)

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  • Featured
  • Popular
  • Comments
  • Topics
  • Don’t Make Me Think
  • I Know What Your Files Are (or, Why You Should Hide Your Data)
  • Reducing the Download Footprint
  • The Wired Issue
  • Optimizing Texture Atlases
  • Tyler: Thanks for sharing this, it was really helpful when doing my implementation....
  • Jessy: If memory reduction is actually a driving force, then using uncompressed textures isn't the right solution. PVRTC doesn't offer a particularly simple...
  • Blade: I just ported this over to UDK, got the basics of it working great. Now off to learn the Material system so I can actually build the textures for the ...
  • BuffaloJ: Great tip! I've done C++ for 15 years and have used unions only a tiny amount. I can think of 5 places in my engine code that this would be very ele...
  • Bob Koon: Thanks for your comment. I was saving discussion of the POW2 problem for the next article. You're right though. The biggest waste that I've seen on...
  • Adam: Nice article. It raises some very useful points. It doesn't, however, address the shortcoming of Apple not including the non-POT (Power Of Two) textur...
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