Archive | November, 2010

Tip o’the Day™ 4: Take Advantage of unions

21 November 2010

1 Comment

Tip o’the Day™ 4: Take Advantage of unions

For those that write in C/C++, you might already know that unions are a good way to store data efficiently. Using the power of unions, you can leverage their functionality by accessing data more easily. Here’s a Tip o’the Day to show you how.

Continue reading...

Localizing? Here’s an extension for sprintf()

15 November 2010

2 Comments

Here's an extension to sprintf() that will help with localization.

Continue reading...

Keelhaul the Scurvy Dogs! 360iDev Session

9 November 2010

0 Comments

Thanks to everyone that attended my session yesterday morning! I appreciate all your questions and feedback! Here are the session slides and support materials for you. Enjoy!

Continue reading...

In a 360iDev State of Mind

1 November 2010

0 Comments

Now that our games have been launched, I finally have time to get excited about attending the 360|iDev conference in Austin next week! (That’s not to say I wasn’t before, I was just too busy shipping those games to think about other stuff.) I can’t wait to go! I’m a speaker this year and this will be my first time attending, so I’m pretty excited!

Continue reading...