Your New Life As An Indie/Contractor

Mike Acton, our gracious facilitator of #AltDevBlogADay, has given us a challenge; show your ignorance (in other words, write about what you don’t know). I’m going to turn that on its head a little and instead write about what I didn’t know when I became an indie, so that you can have more of a head start.

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Optimizing Texture Atlases

Chances are good that if you decide to make OpenGL calls directly, you have already thought about performance and efficiency. Optimizing VRAM use with texture atlasing is a good way to do that. In this article, I will talk about how to create really optimized textures.

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Sharpen Your Blink Test

In 2005, Malcolm Gladwell wrote a fascinating book titled “Blink: The Power of Thinking Without Thinking.” In it, and broadly-speaking, Gladwell focuses on decision making and first impressions. Specifically, he reveals that the difference between making good decisions and bad ones has less to do with how much information we have and process than with our ability to focus on a few specific details.

In this article, I will show you how you can put this information to work for your apps so that you can, hopefully, see better returns for your time and effort.

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Update Reminders in 5-Minutes

Here’s a super-simple way to gently remind your users that a new version of your app is available.

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Tip o’the Day™ 4: Take Advantage of unions

Tip o’the Day™ 4: Take Advantage of unions

For those that write in C/C++, you might already know that unions are a good way to store data efficiently. Using the power of unions, you can leverage their functionality by accessing data more easily. Here’s a Tip o’the Day to show you how.

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